// Npc: /kungfu/class/shaolin/hui-ming.c
// Date: YZC 96/01/19

inherit NPC;
inherit F_MASTER;

#include "hui.h"

void create()
{
        set_name("慧名尊者", ({
                "huiming zunzhe",
                "huiming",
                "zunzhe",
        }));
        set("long",
                "他是一位两鬓斑白的老僧，身穿一袭青布镶边袈裟。他身材略高，\n"
                "太阳穴微凸，双目炯炯有神。\n"
        );


        set("gender", "男性");
        set("attitude", "friendly");
        set("class", "bonze");

        set("age", 50);
        set("shen_type", 1);
        set("str", 30);
        set("int", 20);
        set("con", 27);
        set("dex", 22);
        set("max_qi", 450);
        set("max_jing", 300);
        set("neili", 600);
        set("max_neili", 600);
        set("jiali", 70);
        set("combat_exp", 50000);
        set("score", 100);

        set_skill("force", 70);
        set_skill("hunyuan-yiqi", 70);
        set_skill("shaolin-xinfa", 70);
        set_skill("dodge", 70);
        set_skill("shaolin-shenfa", 70);
        set_skill("strike", 74);
        set_skill("banruo-zhang", 74);
        set_skill("claw", 70);
        set_skill("yingzhua-gong", 70);
        set_skill("parry", 70);
        set_skill("buddhism", 70);
        set_skill("literate", 70);

        map_skill("force", "hunyuan-yiqi");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("strike", "banruo-zhang");
        map_skill("claw", "yingzhua-gong");
        map_skill("parry", "yingzhua-gong");

        prepare_skill("claw", "yingzhua-gong");

        create_family("少林派", 38, "弟子");

        set("master_ob",2);
        setup();

        carry_object("/d/shaolin/obj/hui-cloth")->wear();
}
